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🎲 TrackXP Crowd Quest

The party game where your whole party goes on an adventure. One screen tells the story; everyone votes and rolls on their phones. Triumph, disaster, or something funnier — in about 25 minutes, with zero rules to learn.

One beat of a quest

Every ~2 minutes: the story lands, the crowd votes, everyone rolls at once, and the dice decide how it goes.

📱 Everyone picks at once on their phones — most votes picks the path, and split votes make comedy, not deadlock.

🌟 Nat 20s and nat 1s get called out by name on the big screen — that's your moment.

How to play

1

Open the room

Sign in with a free TrackXP account, pick tonight's quest, and put the screen where everyone can see it — a TV, a laptop, anything. It becomes the show.

2

Everyone piles in

2 to 50 people join with the room code on their phones — no accounts needed. Each hero is dealt a class chip: ⚔️ Warrior, 🗡️ Rogue, 🎭 Bard, or 🔮 Mage.

3

Vote, roll, become legends

Each beat: pick one of up to four approaches, then everyone rolls together. Crits get named on screen, disasters cost hearts, and ~25 minutes later you've earned one of the quest's endings.

The whole rulebook

This section is short on purpose — if it needed a manual, it wouldn't be a party game.

🃏 Your class is one sentence

Your chip gives you an edge when the party takes “your kind” of approach — Warriors shine in a fight, Bards when the party talks. That's it.

✨ One special, once

One button, once per quest: your next roll gets advantage and counts double. Warriors call it Mighty Blow; Bards call it an Encore.

❤️ Three hearts

Disasters and natural 1s cost a heart. At zero you're a 👻 ghost — still voting, still haunting — and a party triumph re-lights you.

🏁 Endings you can collect

How well the whole crowd rolled decides which ending you get. “You've discovered 1 of 4” is your excuse for one more run.

No two quests play the same

🎴 Quests are decks

Each run draws a different hand of story beats from a bigger pool — same quest, different night, different story.

🌕 Omens

Most nights draw a one-line twist of fate: “Blood Moon — bold action favored, skulking cursed.” One sentence, whole new strategy.

✨ The weird option

There's almost always a “do something weird” choice with a free-text box. The best (worst) ideas end up in the story.

🧑‍🤝‍🧑 The crowd is the content

Different friends vote differently, roll differently, and fail more magnificently. Your group is the replay value.

Pick your setup

Couch co-op to full-room chaos — same game, same 30-second join.

Couch quest

A laptop as the big screen + everyone's phones.

VSQ26 Laptop or TV the story, the votes, the dice ⚔️ Hero 1 🎭 Hero 2
  • 2+ heroes — perfect for a small hang
  • Auto-paced: the host persona runs the whole show

Party mode

The TV runs the show, the whole room plays — 50 phones welcome.

VSQ26 story · vote bars · roll flurry TV / big screen everyone votes at once — no turns, ever P1 P2 P3 P4 P5 …up to 50
  • Drop in mid-quest as reinforcements — nobody's locked out
  • Ghosts keep voting, so nobody ever sits out

What's in the box

🪶 A host with personality

Quill the storykeeper runs the show — narration, pacing, and a well-earned roast when someone rolls a 1.

🎙 Or take the mic

MC types can pace the show themselves: tap to advance, pause anytime, and run the room like a game night pro.

🎲 One tap, real dice

Server-rolled, crypto-fair d20s that land on every screen at once. Your phone does exactly one hard thing: ROLL.

📈 XP & endings

Signed-in players earn XP for every finished quest, collect endings, and land on the High Scores board.

FAQ

Is it free to play?

Yes. Joining needs nothing at all — just the room code. Starting a quest needs a free TrackXP account. No apps, no downloads.

Do I need to know any rules?

No — that's the point. Pick one of up to four approaches, tap to roll. Anything else, the game explains in one sentence at the moment it matters.

How many people can play?

2 to 50. Everyone acts simultaneously, so a packed room plays as smoothly as a couch — and latecomers drop in mid-quest as reinforcements.

How long is a quest?

About 25 minutes — 8 story beats at roughly two minutes each. Hosts can also pace it by hand.

What happens when I lose my hearts?

You become a 👻 ghost: you keep voting, you keep heckling, and a party triumph brings you back to your feet. Nobody ever sits out.

Is every game the same story?

No — each run draws a different hand of beats from the quest deck, usually adds a random omen, and lands on one of several endings based on how your crowd actually rolled.

Is this D&D?

No dice… well, one die. Crowd Quest is its own thing: a fantasy-flavored party game with no sheets, no rulebook, and no homework. If you love deeper tabletop nights, check out TrackXP D&D.

Rally the crowd →

Joining is free — no apps, no downloads, just browsers.