🎲 TrackXP Crowd Quest
The party game where your whole party goes on an adventure. One screen tells the story; everyone votes and rolls on their phones. Triumph, disaster, or something funnier — in about 25 minutes, with zero rules to learn.
One beat of a quest
Every ~2 minutes: the story lands, the crowd votes, everyone rolls at once, and the dice decide how it goes.
🐉 The Snoring Bridge
Forty tons of sleeping dragon block the only bridge. What does the party do?
📱 Everyone picks at once on their phones — most votes picks the path, and split votes make comedy, not deadlock.
🌟 Nat 20s and nat 1s get called out by name on the big screen — that's your moment.
How to play
Open the room
Sign in with a free TrackXP account, pick tonight's quest, and put the screen where everyone can see it — a TV, a laptop, anything. It becomes the show.
Everyone piles in
2 to 50 people join with the room code on their phones — no accounts needed. Each hero is dealt a class chip: ⚔️ Warrior, 🗡️ Rogue, 🎭 Bard, or 🔮 Mage.
Vote, roll, become legends
Each beat: pick one of up to four approaches, then everyone rolls together. Crits get named on screen, disasters cost hearts, and ~25 minutes later you've earned one of the quest's endings.
The whole rulebook
This section is short on purpose — if it needed a manual, it wouldn't be a party game.
🃏 Your class is one sentence
Your chip gives you an edge when the party takes “your kind” of approach — Warriors shine in a fight, Bards when the party talks. That's it.
✨ One special, once
One button, once per quest: your next roll gets advantage and counts double. Warriors call it Mighty Blow; Bards call it an Encore.
❤️ Three hearts
Disasters and natural 1s cost a heart. At zero you're a 👻 ghost — still voting, still haunting — and a party triumph re-lights you.
🏁 Endings you can collect
How well the whole crowd rolled decides which ending you get. “You've discovered 1 of 4” is your excuse for one more run.
No two quests play the same
🎴 Quests are decks
Each run draws a different hand of story beats from a bigger pool — same quest, different night, different story.
🌕 Omens
Most nights draw a one-line twist of fate: “Blood Moon — bold action favored, skulking cursed.” One sentence, whole new strategy.
✨ The weird option
There's almost always a “do something weird” choice with a free-text box. The best (worst) ideas end up in the story.
🧑🤝🧑 The crowd is the content
Different friends vote differently, roll differently, and fail more magnificently. Your group is the replay value.
Pick your setup
Couch co-op to full-room chaos — same game, same 30-second join.
Couch quest
A laptop as the big screen + everyone's phones.
- 2+ heroes — perfect for a small hang
- Auto-paced: the host persona runs the whole show
Party mode
The TV runs the show, the whole room plays — 50 phones welcome.
- Drop in mid-quest as reinforcements — nobody's locked out
- Ghosts keep voting, so nobody ever sits out
What's in the box
🪶 A host with personality
Quill the storykeeper runs the show — narration, pacing, and a well-earned roast when someone rolls a 1.
🎙 Or take the mic
MC types can pace the show themselves: tap to advance, pause anytime, and run the room like a game night pro.
🎲 One tap, real dice
Server-rolled, crypto-fair d20s that land on every screen at once. Your phone does exactly one hard thing: ROLL.
📈 XP & endings
Signed-in players earn XP for every finished quest, collect endings, and land on the High Scores board.
FAQ
Is it free to play?
Yes. Joining needs nothing at all — just the room code. Starting a quest needs a free TrackXP account. No apps, no downloads.
Do I need to know any rules?
No — that's the point. Pick one of up to four approaches, tap to roll. Anything else, the game explains in one sentence at the moment it matters.
How many people can play?
2 to 50. Everyone acts simultaneously, so a packed room plays as smoothly as a couch — and latecomers drop in mid-quest as reinforcements.
How long is a quest?
About 25 minutes — 8 story beats at roughly two minutes each. Hosts can also pace it by hand.
What happens when I lose my hearts?
You become a 👻 ghost: you keep voting, you keep heckling, and a party triumph brings you back to your feet. Nobody ever sits out.
Is every game the same story?
No — each run draws a different hand of beats from the quest deck, usually adds a random omen, and lands on one of several endings based on how your crowd actually rolled.
Is this D&D?
No dice… well, one die. Crowd Quest is its own thing: a fantasy-flavored party game with no sheets, no rulebook, and no homework. If you love deeper tabletop nights, check out TrackXP D&D.
Joining is free — no apps, no downloads, just browsers.